Martin Garcia

Celebrating Life

Needs to be created

Celebrating Life is an exploration game about remembering memories of loved ones who have passed away. Players collect different objects that represent memories of their family members with the purpose of building an "ofrenda." The game takes place during Day of the Dead (Día de Los Muertos,) a Mexican holiday that is celebrated throughout Mexico, where life and death are celebrated by reuniting both the living and the dead.



ROLES

Game Designer, Programmer, Level Designer, Asset Finder


DATE

June, 2020

Celebrating Life was designed and developed for IGDA's eJam 2020. The game was developed in 48 hours, and the game engine used was Unity.


My contribution to Celebrating Life



Screenshots

The player starting area

An overview of the villages' plaza.

The pathway that leads to the cemetery.

The player has picked up one of the objects that need to be placed on the ofrenda.

Some of the items that the player has already placed on the ofrenda.