Martin Garcia

Penumbra

Intro text underneath the headline

Penumbra is a VR walking simulator that tells the story of the main character trying to find their dog after it ran off during the start of a strange eclipse. The player must follow a forest trail while searching for clues that could help find their lost dog. As the player walks deeper into the forest, they'll start to notice the different changes caused by the eclipse.


View the Game Design Document

Screenshots

ROLES

Game Designer, Level Designer,

Voice-over Artist, Asset Finder


DATE

May, 2020


Penumbra was designed and developed for Frontiers of Game Design, a class at the University of Baltimore. Penumbra was developed over the course of three months, and the game engine used was Unity.